Music Producing Tools

Music production requires expert knowledge of electronic music.

Professional recording companies edit, manipulate, reassemble and restore audio require music production tools. The basic tools required of any music producer can be expensive to acquire. Many of the programs cost between $500 to $1500 dollars at the time of publication. Samplers can be even more expensive and cost thousands of dollars. Any music production company that wants to create high-quality content must invest in these tools to be successful.


Music producers must have a computer to coordinate all of their samplers and audio programs used in editing. There is a big debate over whether a Macintosh or Windows PC is the best option for music production. Most universities use Macintosh computers, including The University of Washington, University of Arizona and Michigan State University. The decision to choose one platform over the other is largely the preference of the individual. If you are used to using a Windows PC you may be more apt to stick with Windows. There are high-quality programs for both options.

Mastering Tools

A music producer must have access to a high-quality mastering tool. "Peak" for Macintosh and Steinberg's "WaveLab" for both platforms are both good options. Often the main audio editing and sequencing program will have options for mastering included, but it is best to have a standalone program where the sole purpose is to edit files. These programs are usually less faulty and capable of advanced mastering.

Audio Sequencing

Audio sequencers in professional music production studios edit, manipulate, cut and rearrange recorded musical works. These programs are used in the beginning stages and offer tools for compressing audio, normalizing audio levels, removing excess noise and fine-tuning the final product. Digital Performer and Logic Studio are programs that exist for Macintosh systems; while Sonar and Cubase are two of the top programs for PC users. Cubase also comes in a version for Macintosh systems.


Music producers must have access to a large sample library. A sample library is a collection of sounds sampled from live instruments. For instance, a good sample library will record each note that a violin is capable of playing. They will record these pitches in various ways and then create programming that allows an audio sequencer to play back these notes depending on what the producer wants. In this way, it is possible to play back an entire work on a computer using live sounds. It is then the producer’s job to edit and manipulate the audio to sound realistic and convincing.


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